National Museum, Delhi

The idea of play itself is de-stressing, allowing a pause from life, something which lies outside of work and responsibility. However, across centuries, play has never been distinct or separate from how we live. It has been part of our learning systems, our stories and traditions, heritage and culture, shaping how people think and perceive the world. This trail takes on a journey through seven objects from the National Museum, Delhi, that explore the tradition of play and how it is embedded deeply in our culture.

Published image from page 74 of Leisure and Learning: Play Through Time
Published page 74 · Enlarge page
Published image from page 74 of Leisure and Learning: Play Through Time
Published page 74 · Enlarge page

World of a child

Toy Cart, Indus Valley Civilisation

2500 BCE

Unknown, Toy Cart, c. 2500 BCE, Terracotta, Sindh (present-day Pakistan), Indus Valley Civilisation. Image courtesy: National Museum, New Delhi, accessed via Google Arts & Culture.

One of the earliest traces of play appears in the small, handheld world of a child. This terracotta toy cart from the Indus Valley Civilisation (c. 2500–2000 BCE) is simple in design but potent in meaning. It serves not only as a tactile toy but also as a representation of its time, reflecting themes of transport, trade, and mobility in the ancient civilisation.

Strategy in Play

Chessboard and Gamesmen, Gujarat

19th Century

Unknown, Chessboard and Gamesmen, 19th century, Glass, beadwork and Ivory (carved and painted), 30 × 30 cm (board), Gujarat, India. Image Courtesy: National Museum, New Delhi, accessed via Wikimedia Commons.

Chess has evolved from the Indian game of chaturanga, a four-player game played with dice and stakes, involving the element of chance. Chess, on the other hand, distils war simulation into a utopian, two-player system of equal armies governed by logic and strategy, demanding anticipation, restraint, and foresight. The chessboard featured here, crafted in glass and beadwork, brings a striking interplay of red, white, and green. The accompanying gamesmen, carved in ivory, are modest in scale yet are geometric, almost architectural, with canopy-like shapes that move away from naturalistic representation seen in other sets of Indian origin.

Published image from page 75 of Leisure and Learning: Play Through Time
Published page 75 · Enlarge page
Published image from page 75 of Leisure and Learning: Play Through Time
Published page 75 · Enlarge page

Play as Encounter

Game of Chaupar, Rajasthan

early 20th century

Unknown, A Game of Chaupar, early 20th century, Ivory (carved and painted), Rajasthan, India, h. 11.5 cm; base 9.5 × 9 cm. Image courtesy: National Museum, New Delhi, accessed via Wikimedia Commons.

Play here unfolds as an intimate exchange between the two figures, captured mid-game, absorbed in chaupar. This motif is frequently found in Indian visual traditions, where couples engaged in play serve as a metaphor for engagement and companionship. Carved in ivory and delicately painted, the object transforms the idea of play from solitary or abstract to relational.

Unknown, Chand Bibi Playing Polo, c. 1700– 1750 CE, Painting, India, Mughal Period. Image courtesy: National Museum, New Delhi, accessed via Wikimedia Commons.

Play as Power and Performance

Chand Bibi Playing Polo, Telangana

18th-century

The scale of play shifts from the intimate to the spectacular through this object. In this painting, Chand Bibi and other women are shown engaged in a game of polo, mounted on richly adorned horses, set against a lush landscape. Polo, or chaugan, was not merely a pastime; it was a courtly sport associated with nobility, skill, and control. To play was to display authority, physical prowess, and refinement. That women are depicted here playing the game is equally telling; it gestures toward spaces of agency within elite society.

Published image from page 76 of Leisure and Learning: Play Through Time
Published page 76 · Enlarge page
Published image from page 76 of Leisure and Learning: Play Through Time
Published page 76 · Enlarge page

Playing The Game of Knowledge

Jain Gyan Chaupar, Rajasthan

18th-century

Unknown, Gyan Chaupar, Late 18th century, Cloth, Rajasthan, India, Jain Tradition. Image courtesy: National Museum, New Delhi, accessed via Wikimedia Commons.

Gyan Chaupar, also known as Mokshpattam, is the predecessor of the modern game of 'Snakes and Ladders'. Unlike its contemporary version, which is based on a 10x10 metric grid of a post-industrial world and lacks a narrative, the layout of Gyan Chaupar varied depending on the philosophical system it encoded. For example, a board belonging to the Vaishnav tradition featured 72 squares arranged in an 8x9 grid, while a Jain variation included 84 squares to align with its philosophical narrative Players navigated through the board, encountering virtues that lifted them up and vices that pulled them down. The presence of a snake even at the final square suggested that the goal was never to win but to engage. The board presented here belongs to the Jain tradition and is decorated with a floral border that resembles a creeping vine. This design is similar to the pietra dura pattern used in architecture. In the upper half of the board, two bearded men wearing crowns can be seen.

Published image from page 77 of Leisure and Learning: Play Through Time
Published page 77 · Enlarge page

Play as Material Culture

Chaupar Set, Himachal Pradesh

19th century

Unknown, Chaupar Set, 19th century, embroidered textile with mirror work, Chamba, Himachal Pradesh; jade (counters and dice), Rajasthan, India. Image courtesy: National Museum, New Delhi, accessed via Wikimedia Commons.

Chaupar is an ancient race game and a precursor to one of the most widely played games today, Ludo. Traditionally played with a long, four-sided dice and four sets of counters, with two sets assigned to each player, it is far more complicated and nuanced than its modern counterpart. The featured chaupar set in here is rendered in embroidered textile from Chamba, while the playing pieces and dice are carved from jade and are from the province of Rajasthan.

Play as Living Craft

Ganjifa Cards

Long before the standardised deck of modern playing cards, Ganjifa cards in South Asia existed as hand- painted objects of skill and storytelling. Each card is both an object of play and a work of art, carrying within it the visual language of a living craft tradition. The eclectic mix of Ganjifa cards featured here from the National Museum collection demonstrates the diversity of the Ganjifa tradition, reflecting regional aesthetics, courtly patronage, and inherited craft practices. Unlike fixed game boards, cards travelled easily, gathering people around systems of memory, chance, anticipation, and exchange. Today, as this practice declines, Ganjifa endures not merely as a game but as a repository of artistic skill, storytelling, and cultural continuity, where play serves to preserve heritage.

Unknown, Ganjifa Cards, India. Image courtesy: National Museum, New Delhi, accessed via Museums of India.

Published image from page 78 of Leisure and Learning: Play Through Time
Published page 78 · Enlarge page
Published image from page 79 of Leisure and Learning: Play Through Time
Published page 79 · Enlarge page
View original pages, photographs & credits
Original published page 74
Original page 74 · Open image to enlarge
Original published page 75
Original page 75 · Open image to enlarge
Original published page 76
Original page 76 · Open image to enlarge
Original published page 77
Original page 77 · Open image to enlarge
Original published page 78
Original page 78 · Open image to enlarge
Original published page 79
Original page 79 · Open image to enlarge

Originally published in Museum Mosaic 2025, published May 2026.

Part of our annual review. Descriptions reflect the publication’s reporting period.